The console release has been delayed even further. In May 2022, Intercept confirmed that KSP 2 has been pushed back to an “early 2023” release date on PC. In June 2021, it was announced via the game's official Twitter account that the game would also be launching on the PlayStation 5 and Xbox Series X/S in 2022. In November 2020, creative director Nate Simpson announced that the release date was delayed again to 2022. Star Theory closed its doors three months later. Later reporting by Bloomberg revealed that Take-Two was in talks to acquire Star Theory but abruptly changed course, set up a new studio to develop the game (Intercept Games), and then poached a third of Star Theory's developers including the creative director and the lead producer. Take-Two established a new unnamed studio under Private Division to continue development of Kerbal Space Program 2, with some of Star Theory's employees brought into it, leaving it unclear what Star Theory's role remains on the title. However, for various reasons, the release date was pushed back to Q3 2021. Therefore, the team aimed to make the game more accessible by introducing more tutorials in order to give more guidance to players to ensure they understand the game's various gameplay systems. The game also received feedback that the original game was too overwhelming for new players. Uri Shumlak, the associate chair of the University of Washington's Aeronautics and Astronautics department, Scott Manley, an astrophysicist and prolific Kerbal Space Program YouTuber, and Dr Joel Green, also an astrophysicist. To ensure that the experience felt "grounded", the team consulted a panel of scientists and experts including Dr. Development was shifted to Star Theory in part so that Squad could focus on developing further updates for the original game. The game was in development by Star Theory Games, formerly Uber Entertainment, which changed its name in order to display a stronger association with the Kerbal Space Program franchise. Kerbal Space Program 2 was announced at Gamescom 2019 on August 19, with an initial release date set for early 2020. There's no difference between what OP is asking and asking for a peaceful non-violent way of finishing DOOM.Ĭrucial elements of the gameplay aren't things you can simply put on a "on-off switch".Major features such as Science, Colonies, Interstellar Travel, Resource Gathering and Multiplayer are planned to be added in future updates. There's a line between accessibility and ruining a genre, making flying optional in KSP would turn the whole design of the game at its root, from designing and flying rockets to something else, something that's already done by other games.ĭon't play dumb, there's quite the difference between a larger font or a colorblind mode and removing guns from an FPS or driving cars from an F1 game. Originally posted by Mastah:The OP simply asked for an option to be able to turn it on or off in his/her game. You reach a larger market to sell your product/game. I'm sure the Devs considered these and would have also included an Original Game setting for KSP2. Originally posted by Mastah:Yesss, let's remove piloting and replace it with random events, basically the antithesis of what KSP1 is, I have another suggestion, let's remove rocket building, who has time for that?Įxactly.The OPTION to have ON or OFF. Would your answer have been more supportive and less hostile if the OP had asked for the game to accommodate the color blind or someone who needs larger fonts to see the text properly? The idea behind designing a game to be explored and shared is to accommodate people to their special needs so they can play the game. The idea behind selling something is to reach the largest audience possible to sell the mostĬopies of the game. Something from a developer is simply crazy. Why society has become so hostile towards those whom have different views or ask for If you do not like the option then shut it off or leave it on, which ever you prefer. The OP simply asked for an option to be able to turn it on or off in his/her game. Why is there always someone who thinks it is charming or witty to answer with answers Yesss, let's remove piloting and replace it with random events, basically the antithesis of what KSP1 is, I have another suggestion, let's remove rocket building, who has time for that?Īnd you know what, screw space and rockets! Let's turn KSP2 into a farming simulator! And it is realistic since most rockets have all their basic tasks fully automated and the pilot only needs to intervene when something goes wrong.Īnd perhaps have a system that creates random problems every now and then so that the player has to take over. Originally posted by washu73:I think an autopilot system should be part of the basic game this time around.
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